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Technical Artist - Monopoly GO!
About the position
Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.
Responsibilities
- Collaborate closely with the art and engineering teams to support smooth feature development and content implementation.
- Help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity.
- Import and integrate 2D and 3D assets from external tools into Unity.
- Manage, implement, and optimize assets within a versioned repository.
- With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins.
- Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery.
- Help develop tools and workflows to improve artist productivity and pipeline efficiency.
- Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines.
- Support, document, and continuously improve pipelines and best practices.
Requirements
- Professional experience as a technical artist or similar discipline.
- Experience in repository management, asset exporting/importing, optimization and pipeline creation.
- Strong understanding of real-time performance constraints and optimization techniques.
- Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency.
- Experience in Unity game engine.
- Experience in UI / UX implementation.
- Experience in 2D graphics software such as Photoshop or Illustrator.
- Experience in 3D graphics software such as Maya or Blender.
- Professional proficiency in English.
Benefits
- equity
- bonuses
- healthcare benefits
- retirement benefits
- pet insurance
- paid holidays
- paid Scopely free days
- unlimited paid time off